Friday, February 26, 2010

Character Project

Definitely have a lot of work to do. It's easy to tell that I used all polygon cubes. The only thing I'm sort of satisfied with are the proportions.
I basically just followed this tutorial for modeling - https://www.creativecrash.com/tutorials/real-time-character-modeling-tutorial#tabs
I rendered it in blender.

Untitled from skinnybenny on Vimeo.



Some source stuff - http://www.mediafire.com/file/mtllmw4lbz3/catProject.zip

Tuesday, February 2, 2010

Three Balls




All of this is really new to me. I did these in blender instead of maya. I found a "wikibook" on how to use the blender program that's been extremely helpful, especially about how to edit the IPO curves.